Starting now, the puppet settings on the server (amount and chance for a zombie to spawn) are now reduced to half.
With this comes a few other changes as well. The loot is also halved.
In addition, I am experimenting with some settings for the traders. Starting now, the traders will not restock items or money. Unless we trade with them.
In addition to that, I have set the map rules for damage back to what it was previously. It’s now NO PvP zones. But friendly fire is back to normal. Meaning, you can indeed shoot your team mates. Anywhere.
The only things that do not cause damage to other players are unarmed melee attacks and throwing light objects. Like rocks, snowballs, bottles etc.
To compensate for the low loot settings, someone suggested to have a couple of days pr week that has higher loot settings. We’re going to test with Sunday – Monday first.
This means that loot settings are 3 times higher on those days, between server restarts, than the rest of the week.